While visuals are critical in developing and creating meaning in a film, sound is just as important. Sound builds the characters, environment, and structure of how film is perceived by an audience. This is why, me and my group are going to focus and have attentive ears on what we develop in the films audio.
First of, I want to talk about the score of the film, which we mostly just have an idea of what it'll consists of. Right around the time in which Asher kills Austin we want intense music, likely violins, to build up suspense right up until the title card, then when the title card ends we start once again with some more music up until the match cut with Asher's eyes. The whole point of this is to build suspense and to show the build up of all of Asher's emotions taking place and turning him over the edge. Which personally, I feel would be a great way to develop more of Asher's character without the use of visuals. By Jackson Lee Nesbitt
Then I want to focus on the dialogue, The dialogue is going to obviously be based on the script, which I'll be talking about in a later post. In this dialogue we want to build emotion and character, so we want to have both actors, me and Brennan, to be solidified and hyper focused when filming so we can get the right emotions out and properly adapt the audio into the film. Also, while I know this is not the best thing to do, if anything goes wrong we plan to use voice overs just incase. Another thing that we want to do with dialogue is incorporate while the camera is on someone that is not speaking but instead receiving so it feels as if the character and the audience are getting the same message together. One last thing, that I want to mention is the fact that we will be using microphones so we can have seperate layers when filming so we can adjust the voices properly.
Finally, we get into the foley part of our audio. Here we want to incorporate foley in instances where Asher, is working on his paper or when Austin is walking towards Asher. This will heighten the suspense since the audio will be more in tune with what is going on. Then, we also want to use foley for specific sounds that are hard to come by. For the environment, we are going to have a mixture of both sounds made by us and sounds found online from websites such as, Pixabay. Our reasoning for this is quite simple, since it better helps us find sounds that cannot be recorded without interruption of there sounds and since it allows us to have more control when editing.
With everything mostly planned out, we fell that we have a very good understanding of the things we'll do in terms of audio and quality as a whole.
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